Microsoft Studios had previously confirmed that “after careful deliberation,” it had “come to the decision to end production for Scalebound.” This was a pretty tough hit for the company, seeing as it was yet another high profile Xbox One exclusive that, along with Fable Legends, Microsoft had abandoned for various reasons. Well, many were disappointed, but Scalebound is far from gone forever.
After the early excitement that the project was met with when it was revealed on-stage at E3 2014, Scalebound’s abrupt end had left fans with more questions than answers. In a period of time with a lot of IP disappointments from Microsoft, this one hurt. For those who worked on the game, as well as fans who saw promise in its design and world-building, it is not too late.
Scalebound is likely going to be the “game that’s thought to be dead that Nintendo’s reviving” that Game Informer senior editor Imran Khan had hinted at last week, according to the team at Nintendo-Insider. In the original pitch for Scalebound, you were to play as Drew, who, while exploring the dangerous world of Draconis, is bonded to the fearsome and noble dragon, Thuban – the last of his kind. Thrown together by fate, they must defeat the enemies that threaten their world.
The Scalebound trademark was renewed, but soon had to be abandoned thanks to Microsoft being unable to state what they would use it for. Ultimately, that has left the door open for another publisher to step in and, as part of on-going discussions around the projects that PlatinumGames could work on for Nintendo Switch, it was something that Nintendo expressed interest in.
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