Pillars of Eternity II Deadfire: The Forgotten Sanctum Review

A Worthy Send-Off

Pillars of Eternity II: Deadfire is one of my favorite PC games of 2018. Because of that, I have been following the release of each DLC rather closely, including the Rymyrgand-centric Beast of Winter DLC. Now that the third and final planned DLC (The Forgotten Sanctum) has arrived, I thought it was time to revisit the game and try this newest DLC experience.

The Forgotten Sanctum was originally meant to come out in November back when they announced the DLC in April, however, it was pushed back a bit, likely for more time to polish and refine it. It involves the wizard faction of the realm of Eora. After the Archmage Maura ventures into the Black Isle in search of ancient secrets, the Deadfire Archipelago becomes wracked by tremors.

The greatest wizards of Eora seek your help in tracking Maura down and stopping whatever has been put into motion. Interestingly enough, you can help them or hinder them, but either way the secrets of the Deadfire, and their fate will be entirely at your mercy.

This particular DLC pack revolves mostly around the great god Wael, though it also gives a bit of insight into various characters in the mage faction of Eora. There is a danger to Maura’s plan, as it could cause more destruction than Eothas himself. Because of this, you are given a moral choice to stop Maura, or to attempt her plan. This is a good time for me to mention that you will probably get about 10 hours out of The Forgotten Sanctum, depending on how much trouble you have with the combat.

The Forgotten Sanctum isn’t as combat-heavy as the Seeker, Slayer, Survivor DLC. However, there are some difficult fights during the DLC that may take you some time to figure out. If you are well versed in Pillars of Eternity’s combat, then I would say 5-10 hours is a conservative estimate of the amount of content in this new DLC. Otherwise, it may take you longer to fully complete all of the side content.

This particular DLC also should appeal to fans of Lovecraftian aesthetics. There are tentacles and all sorts of other beasties that add a horror-ish feel without being overly scary. My only complaint with this DLC is that they did not increase the level cap at all. Granted I know they probably didn’t want to make the endgame of the base adventure too easy, but it feels like there needs to be more progression here.

I love the story-based DLC’s like this because they really allow you to get into the meat of whatever subject Obsidian throws at you. The Forgotten Sanctum is another example of why I love this franchise so much. There is a living, breathing world, full of mysteries and unseen secrets that Obsidian slowly unveils for the players.

If you like the Pillars of Eternity II: Deadfire experience so far, then this is more of what you’ll love. None of the DLC they have released is as intensive as the White March DLC Expansions from the first game, but there is a lot to love here. I don’t know if we will ever see more Pillars of Eternity content after the Microsoft acquisition of Obsidian, but this is a great sendoff.

A review key for The Forgotten Sanctum DLC was provided by Obsidian Entertainment and Versus Evil for the purpose of this review.

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Pillars of Eternity II: Deadfire





  • New Places to explore
  • New enemies, bosses and challenges
  • More world-building and story content


  • Short DLC
  • No Raised Level Cap
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