In a interview with Voxel, Ghost of Tsushima Creative Director Nate Fox said it could take players somewhere between 30 and 50 hours to finish the upcoming game.
The length will depend on how much the player wants to do, since there’s stuff to explore and see apart from the main story. For example, players can tackle side missions, find hidden shrines, and more.
“I would highly recommend that everyone get off the main route and get lost on Tsushima Island. There is a lot to discover,” said Fox.
In a separate interview with IGN, Fox said the world in Ghost of Tsushima is the largest developer Sucker Punch has ever put in a game. He also described the map as “huge” and said the map shown in the recent State of Play was a “little portion of the starting area.”
“Tsushima Island covers the biomes you can find on mainland Japan, from snowy mountains to bamboo forests, to waterfalls and rolling grasslands, it’s all there,” said Fox.
“We want to give enough stuff to keep it electrifying for the player. We didn’t want to make a huge map and have nothing on it. So it’s packed with people, items, and stories to explore.”
Ghost of Tsushima will launch July 17 as a PlayStation 4-exclusive.
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Williams Pelegrin is a Managing Editor for Back to the Gaming. When he’s not writing up news, he’s talking a walk around the neighborhood with his wife and his dog. Either that, or drinking a cup of hot chocolate. Or both.