Just over a month since Devil May Cry 5 Special Edition released on PS5 and Xbox Series X, its main attraction, a playable Vergil, has arrived on last-gen consoles and PC. This comes after constant requests by fans and even a PC mod that turns the boss version of Vergil playable. After the year-and-a-half wait by last-gen console owners, is Vergil worth it?
An old character
Vergil is a somewhat simpler character when compared to the other three, but that doesn’t mean that he lacks depth. He has his three trademark weapons, the Yamato, Beowulf gauntlets and Force Edge (now Mirage Edge) alongside his summoned swords as a projectile. Vergil doesn’t have devil breakers or familiars and only has one style, but he does have his own mechanic: the concentration gauge. This is a meter that fills as you fight. When it’s full, every weapon gets stronger, you can heal yourself, and you can use super moves for each weapon.
That’s just the tip of the iceberg when it comes to Vergil. Each weapon and ability has its intricacies. For example, when using Yamato, your charge attacks become stronger if you time the charge attacks well enough. This is simple at first, but it goes further, as if you time a charge attack from the charge attack, you can use up to four at a time. There is a similar level of depth to each of Vergil’s weapons You can slow enemies down, you can cancel out of attack animations to keep attacking and you can even create a doppelganger of yourself with a controllable speed that copies your moves.
Some new tricks
I never played Devil May Cry 4: Special Edition, so I never used a lot of its features, such as the concentration gauge. Going from the slower Vergil in Devil May Cry 3 to suddenly zipping across the screen and shredding enemies up as Nero was honestly much welcomed. It also meant that I had what was essentially a new character to get to grips with, so it might not feel the same for those who have played Vergil in his last appearance.
The fun of Vergil is learning how to play him well. Seeing how all the weapons, devil triggers, and the concentration gauge connect and compliment each other is so satisfying to master. Once you’re there, he breaks the game in half. Even on the Son of Sparda difficulty, most regular enemies and some bosses become cannon fodder. I’m still struggling with the furies though.
The new DLC doesn’t only come with Vergil. You also get a new final boss fight, new music, and a new ending cutscene. The cutscene isn’t anything too major, but it is surprisingly sweet and ties up the character arc established all the way back in the first game. That said, I still need to unlock Vergil’s default battle theme and new track Bury the Light. It is the edgiest thing I’ve ever heard and it’s perfect.
I’ve saved the best part for last: the new boss fight. It works a lot like the base game’s Vergil boss fight but there’s a lot more happening at any time. It’s a perfect challenge that forces you to adapt your playstyle and learn the more complicated techniques to stand a chance.
Keep in mind the DLC doesn’t include the Special Edition’s Turbo Mode or the Legendary Dark Knight difficulty, so don’t expect them.
The Vergil DLC feels like a condensed Devil May Cry 5 Special Edition. The feeling of improvement over the course of a single playthrough is great. Topping the experience off is the final boss fight that refines how you play the game. All of this, coupled with the dirt cheap price makes the DLC a no-brainer if you’re a fan of the original Devil May Cry 5 and you’re itching for a reason to play it again.
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